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{{Infobox standalone game|name=YOU DON'T KNOW JACK 5th Dementia|developer=[[Jellyvision]]|publisher=[[Sierra On-Line]]|series=[[You Don't Know Jack (series)|You Don't Know Jack]]|releasedate=October 30th, 2000<ref>Sierra On-Line, "YOU DON'T KNOW JACK® FANS REJOICE! RELEASE OF YDKJ 5th DEMENTIA ALLOWS INTERNET PLAY!" (October 30th, 2000) https://web.archive.org/web/20010601162828/http://www.sierra.com/corp/mr/release/0,2760,500,00.html</ref>|releaseprice=$30|numberofplayers=1-3|duration=25 Minutes|platforms=Windows (95/98; Pentium or higher)|languages=English|genre=Trivia|director=[[David Houghtaling]]|producer=[[Michele Lindzy]]<br>Joey MacArthur}}{{UnderConstruction}}
{{Infobox standalone game|name=YOU DON'T KNOW JACK 5th Dementia|developer=[[Jellyvision]]|publisher=[[Sierra On-Line]]|series=[[You Don't Know Jack (series)|You Don't Know Jack]]|releasedate=October 30th, 2000|releaseprice=$30|numberofplayers=1-3|duration=25 Minutes|platforms=Windows (95/98; Pentium or higher)|languages=English|genre=Trivia|director=[[David Houghtaling]]|producer=[[Michele Lindzy]]<br>Joey MacArthur|hosts=[[Schmitty]]}}{{UnderConstruction}}


'''''YOU DON'T KNOW JACK 5th Dementia''''' is a trivia video game developed by [[Jellyvision]] (now [[Jackbox Games]]), and was published by [[Sierra On-Line]]. It is the sequel to ''[[YOU DON'T KNOW JACK Volume 4: The Ride|You Don't Know Jack Volume 4: The Ride]]'', and the tenth installment in the [[You Don't Know Jack (series)|You Don't Know Jack series]].
'''''YOU DON'T KNOW JACK 5th Dementia''''' (originally announced as ''YOU DON'T KNOW JACK Volume 5''<ref>Sierra On-Line, "SIERRA ATTRACTIONS KEEPS ‘EM PLAYING ALL YEAR LONG WITH NEW 2000 PRODUCT LINEUP" (April 27th, 2000) https://web.archive.org/web/20010122025200/http://www.sierra.com/corp/mr/release/0,2760,425,00.html</ref>) is a trivia video game developed by [[Jellyvision]] (now [[Jackbox Games]]), and was published by [[Sierra On-Line]] on October 30th, 2000.<ref>Sierra On-Line, "YOU DON'T KNOW JACK® FANS REJOICE! RELEASE OF YDKJ 5th DEMENTIA ALLOWS INTERNET PLAY!" (October 30th, 2000) https://web.archive.org/web/20010601162828/http://www.sierra.com/corp/mr/release/0,2760,500,00.html</ref> It is the sequel to ''[[YOU DON'T KNOW JACK Volume 4: The Ride|Volume 4: The Ride]]'', and the tenth installment in the [[You Don't Know Jack (series)|''You Don't Know Jack'' series]].


It is the first game in the series to offer online multiplayer.
It is the first ''You Don't Know Jack'' game not to be co-developed by [[Berkeley Systems]], who up to that point had been involved with the franchise since its inception.
 
It is the first game in the series to offer online multiplayer, which is no longer operational as of August 16th, 2007.<ref>Sierra Entertainment, "Notice of Multiplayer Functionality Termination for 20 Sierra Entertainment Heritage Titles" (July 16th, 2007) https://web.archive.org/web/20070903181456/http://www.sierra.com/en/home/news/product_news/071607_-_sierra_heritage.html</ref>


== Gameplay ==
== Gameplay ==
Following the game's opening logos, the Jellyvision logo transitions into the Stand By screen, where players are greeted by the sign-on host Gerard (voiced by [[Patrick Heupel]]), who guides them throughout the setup.
Each time the game is started, there are two options to play:
* <u>'''NETWORK version'''</u>: The online multiplayer version.
* <u>'''AT HOME version'''</u>: The non-network, "old-fashioned" version.
If <u>AT HOME</u> is selected, setting up a game is similar to the previous entries: The sign-on host asks for the number of players and their respective names, before their usual buzzer keys are assigned. After the basic instructions are given to you, players then select one of four "alter-ego" avatars (both male and female), whose descriptions are only shown initially—the avatar's faces are not shown until after they're picked.
After the opening tagline, the game's title appears, before the title of a randomly-selected episode is shown on-screen. The players are then greeted by [[Schmitty]].
Each episode of ''YOU DON'T KNOW JACK 5th Dementia'' always consist of 15 questions.
For each question, the player(s) buzz in to select a monetary value—if there are more than 2 players, their chosen value is added together and that becomes the money at stake. ''(In multiplayer games, if a player who hasn't buzzed in yet doesn't buzz in after a while, their value will default to $0.)''
The category (which is always predetermined) is then shown on-screen, before the question and its answers are shown and read out loud by the host. The player(s) have at least 10 seconds after the host reads the question to buzz in and find the correct answer. If a player gets the question right, they win that amount. If they answer incorrectly, they lose that amount.
In a multiplayer game, during a multiple-choice question, a player can "[[Screw Your Neighbor|screw their neighbor]]" by pressing the "S" key, then selecting either the player's buzzer key or their number. The "screwed" player is then forced to answer the question, otherwise they lose the given amount. If they answer correctly however, the player who enacted the screw loses that amount.
If the leading player is ahead of the second-leading player by $20,000 (a first since ''[[YOU DON'T KNOW JACK (Volume 1)|Volume 1]]'') and no one answers the question, the host calls on the audience to convince the leading player to "[[Don't Be a Wimp]]", before they are inevitably forced to answer the question.
During each episode, there are special questions that will appear:
* '''[[Gibberish Question]]''': Players are given a gibberish phrase that rhymes with the real answer. The starting amount for a Gibberish is the monetary value chosen at the start, which slowly counts down to zero the more time they take.
* '''[[DisOrDat]]''': A player (with the top monetary value selected) is given two choices, and has to pick which one matches one of seven associated answers. Choice A is assigned to the "1" key, choice B is assigned to the "2" key, and both choices (if applicable) is assigned to the "3" key. A player can skip an answer by pressing the "4" key. Each correct answer nets the player their selected monetary value, while each wrong answer loses that value.
* '''[[Fill in the Blank]]''': A question is given to the player(s) that requires them to type in the answer.
* '''[[Anagram Question]]''': New to ''5th Dementia'' is a question type that works similar to a Gibberish Question, and always fills in for Gibberish in a handful of episodes. In this question, players are given an anagram phrase that has to be unscrambled to reveal the real answer. The starting amount for an Anagram is the monetary value chosen at the start, which slowly counts down to zero the more time they take.
* '''[[Bug Out]]''': A special question type that is exclusive to ''5th Dementia''. This question consists of 7 stages (starting at $100, increasing by $100 for the next 5 stages, before reaching the final stage, which is the monetary value chosen): In each stage, the player(s) are given a clue (e.g. Red Things), and a bunch of bugs crawl across the screen. Player(s) have to buzz in to squash the "bugs" (aka the answers) that don't belong (e.g. Brie cheese). For every answer a player gets wrong, their opponent(s) take the stage amount from that player, but if a player gets an answer right, their opponent(s) pay up their stage amount. ''(In a singleplayer game, the player just simply loses the stage amount if they get an answer wrong, and gain the stage amount if they get an answer right.)''
The final question (Question 15) is always a '''[[Jack Attack]]''', which is predetermined for each episode.
After the Jack Attack concludes, the final scores are shown, and the player with the most points at the end of the game wins.
Afterwards, the top 10 high scores are shown (which starts off empty), before the credits roll.


== List of Episodes ==
== List of Episodes ==
''YOU DON'T KNOW JACK 5th Dementia'' consists of 39 episodes, with each one having 15 questions.
{| class="wikitable sortable mw-collapsible"
|+'''List of ''YOU DON'T KNOW JACK 5th Dementia'' episodes'''
!Title
!Gibberish?
!Anagram?
!DisOrDat?
!Fill in the Blank?
!Bug Out?
|-
|'''Shocking Secrets Revealed: The Tabloid Episode'''
|Yes
| --
|Yes
| --
|Yes
|-
|'''The Great Outdoors'''
| --
|Yes
|Yes
| --
|Yes
|-
|'''Live at the County Fair'''
| --
|Yes
|Yes
|Yes
|Yes
|-
|'''College'''
| --
|Yes
|Yes
| --
|Yes
|-
|'''The Dumb Episode'''
| --
|Yes
|Yes
| --
|Yes
|-
|'''Cha-Ching!'''
| --
|Yes
|Yes
| --
|Yes
|-
|'''The "X" Episode'''
|Yes
| --
|Yes
| --
|Yes
|-
|'''The Rat Race'''
| --
|Yes
|Yes
| --
|Yes
|-
|'''Things You Do When Nobody's Looking'''
|Yes
| --
|Yes
| --
|Yes
|-
|'''That Smells!'''
|Yes
| --
|Yes
| --
|Yes
|-
|'''Sloppy Seconds'''
| --
|Yes
|Yes
| --
|Yes
|-
|'''The Softer Side of Jack'''
|Yes
| --
|Yes
|Yes (3x)
|Yes
|-
|'''The Lost and Found Episode'''
|Yes
| --
|Yes
|Yes
| --
|-
|'''The Fantasy Episode'''
| --
|Yes
|Yes
| --
| --
|-
|'''Things You Shouldn't Sit On'''
|Yes
| --
|Yes
| --
|Yes
|-
|'''Garbage'''
|Yes
| --
|Yes
|Yes
| --
|-
|'''Monsters'''
| --
|Yes
|Yes
| --
|Yes
|-
|'''The Red Episode'''
|Yes
| --
| --
|Yes
|Yes
|-
|'''Goo'''
| --
|Yes
|Yes
|Yes
| --
|-
|'''Very Tiny Things'''
|Yes
| --
|Yes
| --
| --
|-
|'''Hawaii'''
|Yes
| --
|Yes
| --
| --
|-
|'''Alone on a Saturday Night'''
| --
|Yes
|Yes
| --
|Yes
|-
|'''Girls! Girls! Girls!'''
|Yes
| --
|Yes
| --
| --
|-
|'''The Frozen Episode'''
| --
|Yes
|Yes
| --
|Yes
|-
|'''006.9: The Spy Episode'''
| --
|Yes
|Yes
|Yes
| --
|-
|'''Personal Maintenance'''
|Yes
| --
|Yes
| --
|Yes
|-
|'''Sweet 'n Sour'''
|Yes
| --
|Yes
|Yes
| --
|-
|'''The Squeaky Clean Episode'''
|Yes
| --
| --
| --
|Yes
|-
|'''The Magic Episode'''
|Yes
| --
|Yes
| --
|Yes
|-
|'''The Childhood Episode'''
| --
|Yes
|Yes
| --
|Yes
|-
|'''Where Are They Now?'''
| --
|Yes
|Yes
| --
| --
|-
|'''Kitsch'''
|Yes
| --
|Yes
|Yes
| --
|-
|'''The Cliché Episode'''
|Yes
| --
|Yes
|Yes
| --
|-
|'''Run For Your Life!'''
| --
|Yes
|Yes
|Yes
|Yes
|-
|'''Sitcoms'''
|Yes
| --
| --
| --
|Yes
|-
|'''The Stand-Up Comedy Episode'''
|Yes
| --
| --
| --
|Yes
|-
|'''In the Attic'''
| --
|Yes
|Yes
|Yes
| --
|-
|'''The Afterlife'''
|Yes
| --
| --
| --
|Yes
|-
|'''The End'''
| --
|Yes
| --
|Yes
|Yes
|}


== Development ==
== Development ==
Sometime in the same year, a "Psych Test"<ref>Jellyvision, "You Don't Know Jack Psych Test" (Archived April 24th, 2003) https://web.archive.org/web/20030424042401/http://www.youdontknowjack.com:80/2002/stuff/gamez/ydkj/psychtest/psychtest.html</ref> was released on Jellyvision's website as a Flash game, where it would have the "licensed therapist" ''Dr. Sandy Whiteman'' ask you personal questions (like your gender, the size of your head, among others) as well as some Rorschach paintings, portrayed with bug splatters, and calculate them to make their character. Then you'd be presented with another patient, Jenny. A question will then pop up, which she'll get wrong, and you'll then have to answer it. After that, you'd be prompted with a DisOrDat, with either the answers being names from the movie Goodfellas or a Beanie Baby.
After all is set and done, he'll prescribe you with buying the game, of which another cutscene will pop up with bugs detailing the new features that the game has.
== Trivia ==
* This is one of only two games in the [[You Don't Know Jack (series)|''You Don't Know Jack'' franchise]] to not include numbers as player "avatars."
* This is the first ''You Don't Know Jack'' game since ''[[YOU DON'T KNOW JACK Volume 4: The Ride|Volume 4: The Ride]]'' to have monetary values chosen by the player(s) prior to the question.


== Gallery ==
== Gallery ==
<gallery mode="nolines" widths="177" heights="130">
File:Game Setup (YDKJ 5).png|The game type screen when the game is started.
File:Choose Your Alter Ego (YDKJ 5).png|The player avatar (aka "alter ego") selection screen.
File:Title Screen (YDKJ 5).png|The opening title.
File:Multiple Choice Question (YDKJ 5).png|A typical multiple choice question.
File:Don't Be a Wimp (YDKJ 5).png|The "Don't Be a Wimp" feature in action.
File:DisOrDat Intro (YDKJ 5).png|The intro to DisOrDat.
File:Bug Out Intro (YDKJ 5).png|The intro to Bug Out.
File:Bug Out Gameplay (YDKJ 5).png|Bug Out gameplay.
File:Question 1 (YDKJ 5).png|The intro to Question 1.
File:Question 2 (YDKJ 5).png|The intro to Question 2.
File:Question 3 (YDKJ 5).png|The intro to Question 3.
File:Question 4 (YDKJ 5).png|The intro to Question 4.
File:Question 5 (YDKJ 5).png|The intro to Question 5.
File:Question 6 (YDKJ 5).png|The intro to Question 6.
File:Question 7 (YDKJ 5).png|The intro to Question 7.
File:Question 8 (YDKJ 5).png|The intro to Question 8.
File:Question 9 (YDKJ 5).png|The intro to Question 9.
File:Question 10 (YDKJ 5).png|The intro to Question 10.
File:Question 11 (YDKJ 5).png|The intro to Question 11.
File:Question 12 (YDKJ 5).png|The intro to Question 12.
File:Question 13 (YDKJ 5).png|The intro to Question 13.
File:Question 14 (YDKJ 5).png|The intro to Question 14.
File:Question 15 (YDKJ 5).png|The intro to Question 15, aka the Jack Attack.
File:Jack Attack Intro (YDKJ 5).png|The intro to the Jack Attack.
File:Jack Attack Gameplay (YDKJ 5).png|Jack Attack gameplay.
File:End Screen (YDKJ 5).png|The post-game screen.
</gallery>
=== Promo Art ===
<gallery mode="nolines" widths="220" heights="229">
File:YOU DON'T KNOW JACK 5th Dementia game tile.png|The original box art for ''YOU DON'T KNOW JACK 5th Dementia''.
</gallery>


== References ==
== References ==
<references />
<references />
[[Category:Trivia]]
[[Category:Trivia]]

Latest revision as of 16:49, 27 June 2025

YOU DON'T KNOW JACK 5th Dementia
YOU DON'T KNOW JACK 5th Dementia game tile
YOU DON'T KNOW JACK 5th Dementia game tile
Developer Jellyvision
Publisher Sierra On-Line
Series You Don't Know Jack
Release date October 30th, 2000
Release price (USD) $30
Hosted by Schmitty
Number of players 1-3
Game duration 25 Minutes
Platforms Windows (95/98; Pentium or higher)
Languages English
Genre Trivia
Director David Houghtaling
Producer Michele Lindzy
Joey MacArthur
File:Red quip with construction helmet.svg HEADS UP! This page is under construction.
Pardon our dust—not all information is available.

YOU DON'T KNOW JACK 5th Dementia (originally announced as YOU DON'T KNOW JACK Volume 5[1]) is a trivia video game developed by Jellyvision (now Jackbox Games), and was published by Sierra On-Line on October 30th, 2000.[2] It is the sequel to Volume 4: The Ride, and the tenth installment in the You Don't Know Jack series.

It is the first You Don't Know Jack game not to be co-developed by Berkeley Systems, who up to that point had been involved with the franchise since its inception.

It is the first game in the series to offer online multiplayer, which is no longer operational as of August 16th, 2007.[3]

Gameplay

Following the game's opening logos, the Jellyvision logo transitions into the Stand By screen, where players are greeted by the sign-on host Gerard (voiced by Patrick Heupel), who guides them throughout the setup.

Each time the game is started, there are two options to play:

  • NETWORK version: The online multiplayer version.
  • AT HOME version: The non-network, "old-fashioned" version.

If AT HOME is selected, setting up a game is similar to the previous entries: The sign-on host asks for the number of players and their respective names, before their usual buzzer keys are assigned. After the basic instructions are given to you, players then select one of four "alter-ego" avatars (both male and female), whose descriptions are only shown initially—the avatar's faces are not shown until after they're picked.

After the opening tagline, the game's title appears, before the title of a randomly-selected episode is shown on-screen. The players are then greeted by Schmitty.

Each episode of YOU DON'T KNOW JACK 5th Dementia always consist of 15 questions.

For each question, the player(s) buzz in to select a monetary value—if there are more than 2 players, their chosen value is added together and that becomes the money at stake. (In multiplayer games, if a player who hasn't buzzed in yet doesn't buzz in after a while, their value will default to $0.)

The category (which is always predetermined) is then shown on-screen, before the question and its answers are shown and read out loud by the host. The player(s) have at least 10 seconds after the host reads the question to buzz in and find the correct answer. If a player gets the question right, they win that amount. If they answer incorrectly, they lose that amount.

In a multiplayer game, during a multiple-choice question, a player can "screw their neighbor" by pressing the "S" key, then selecting either the player's buzzer key or their number. The "screwed" player is then forced to answer the question, otherwise they lose the given amount. If they answer correctly however, the player who enacted the screw loses that amount.

If the leading player is ahead of the second-leading player by $20,000 (a first since Volume 1) and no one answers the question, the host calls on the audience to convince the leading player to "Don't Be a Wimp", before they are inevitably forced to answer the question.

During each episode, there are special questions that will appear:

  • Gibberish Question: Players are given a gibberish phrase that rhymes with the real answer. The starting amount for a Gibberish is the monetary value chosen at the start, which slowly counts down to zero the more time they take.
  • DisOrDat: A player (with the top monetary value selected) is given two choices, and has to pick which one matches one of seven associated answers. Choice A is assigned to the "1" key, choice B is assigned to the "2" key, and both choices (if applicable) is assigned to the "3" key. A player can skip an answer by pressing the "4" key. Each correct answer nets the player their selected monetary value, while each wrong answer loses that value.
  • Fill in the Blank: A question is given to the player(s) that requires them to type in the answer.
  • Anagram Question: New to 5th Dementia is a question type that works similar to a Gibberish Question, and always fills in for Gibberish in a handful of episodes. In this question, players are given an anagram phrase that has to be unscrambled to reveal the real answer. The starting amount for an Anagram is the monetary value chosen at the start, which slowly counts down to zero the more time they take.
  • Bug Out: A special question type that is exclusive to 5th Dementia. This question consists of 7 stages (starting at $100, increasing by $100 for the next 5 stages, before reaching the final stage, which is the monetary value chosen): In each stage, the player(s) are given a clue (e.g. Red Things), and a bunch of bugs crawl across the screen. Player(s) have to buzz in to squash the "bugs" (aka the answers) that don't belong (e.g. Brie cheese). For every answer a player gets wrong, their opponent(s) take the stage amount from that player, but if a player gets an answer right, their opponent(s) pay up their stage amount. (In a singleplayer game, the player just simply loses the stage amount if they get an answer wrong, and gain the stage amount if they get an answer right.)

The final question (Question 15) is always a Jack Attack, which is predetermined for each episode.

After the Jack Attack concludes, the final scores are shown, and the player with the most points at the end of the game wins.

Afterwards, the top 10 high scores are shown (which starts off empty), before the credits roll.

List of Episodes

YOU DON'T KNOW JACK 5th Dementia consists of 39 episodes, with each one having 15 questions.

List of YOU DON'T KNOW JACK 5th Dementia episodes
Title Gibberish? Anagram? DisOrDat? Fill in the Blank? Bug Out?
Shocking Secrets Revealed: The Tabloid Episode Yes -- Yes -- Yes
The Great Outdoors -- Yes Yes -- Yes
Live at the County Fair -- Yes Yes Yes Yes
College -- Yes Yes -- Yes
The Dumb Episode -- Yes Yes -- Yes
Cha-Ching! -- Yes Yes -- Yes
The "X" Episode Yes -- Yes -- Yes
The Rat Race -- Yes Yes -- Yes
Things You Do When Nobody's Looking Yes -- Yes -- Yes
That Smells! Yes -- Yes -- Yes
Sloppy Seconds -- Yes Yes -- Yes
The Softer Side of Jack Yes -- Yes Yes (3x) Yes
The Lost and Found Episode Yes -- Yes Yes --
The Fantasy Episode -- Yes Yes -- --
Things You Shouldn't Sit On Yes -- Yes -- Yes
Garbage Yes -- Yes Yes --
Monsters -- Yes Yes -- Yes
The Red Episode Yes -- -- Yes Yes
Goo -- Yes Yes Yes --
Very Tiny Things Yes -- Yes -- --
Hawaii Yes -- Yes -- --
Alone on a Saturday Night -- Yes Yes -- Yes
Girls! Girls! Girls! Yes -- Yes -- --
The Frozen Episode -- Yes Yes -- Yes
006.9: The Spy Episode -- Yes Yes Yes --
Personal Maintenance Yes -- Yes -- Yes
Sweet 'n Sour Yes -- Yes Yes --
The Squeaky Clean Episode Yes -- -- -- Yes
The Magic Episode Yes -- Yes -- Yes
The Childhood Episode -- Yes Yes -- Yes
Where Are They Now? -- Yes Yes -- --
Kitsch Yes -- Yes Yes --
The Cliché Episode Yes -- Yes Yes --
Run For Your Life! -- Yes Yes Yes Yes
Sitcoms Yes -- -- -- Yes
The Stand-Up Comedy Episode Yes -- -- -- Yes
In the Attic -- Yes Yes Yes --
The Afterlife Yes -- -- -- Yes
The End -- Yes -- Yes Yes

Development

Sometime in the same year, a "Psych Test"[4] was released on Jellyvision's website as a Flash game, where it would have the "licensed therapist" Dr. Sandy Whiteman ask you personal questions (like your gender, the size of your head, among others) as well as some Rorschach paintings, portrayed with bug splatters, and calculate them to make their character. Then you'd be presented with another patient, Jenny. A question will then pop up, which she'll get wrong, and you'll then have to answer it. After that, you'd be prompted with a DisOrDat, with either the answers being names from the movie Goodfellas or a Beanie Baby.

After all is set and done, he'll prescribe you with buying the game, of which another cutscene will pop up with bugs detailing the new features that the game has.

Trivia

  • This is one of only two games in the You Don't Know Jack franchise to not include numbers as player "avatars."
  • This is the first You Don't Know Jack game since Volume 4: The Ride to have monetary values chosen by the player(s) prior to the question.

Promo Art

References

  1. Sierra On-Line, "SIERRA ATTRACTIONS KEEPS ‘EM PLAYING ALL YEAR LONG WITH NEW 2000 PRODUCT LINEUP" (April 27th, 2000) https://web.archive.org/web/20010122025200/http://www.sierra.com/corp/mr/release/0,2760,425,00.html
  2. Sierra On-Line, "YOU DON'T KNOW JACK® FANS REJOICE! RELEASE OF YDKJ 5th DEMENTIA ALLOWS INTERNET PLAY!" (October 30th, 2000) https://web.archive.org/web/20010601162828/http://www.sierra.com/corp/mr/release/0,2760,500,00.html
  3. Sierra Entertainment, "Notice of Multiplayer Functionality Termination for 20 Sierra Entertainment Heritage Titles" (July 16th, 2007) https://web.archive.org/web/20070903181456/http://www.sierra.com/en/home/news/product_news/071607_-_sierra_heritage.html
  4. Jellyvision, "You Don't Know Jack Psych Test" (Archived April 24th, 2003) https://web.archive.org/web/20030424042401/http://www.youdontknowjack.com:80/2002/stuff/gamez/ydkj/psychtest/psychtest.html