YOU DON'T KNOW JACK Offline

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YOU DON'T KNOW JACK Offline
YOU DON'T KNOW JACK Offline game tile
YOU DON'T KNOW JACK Offline game tile
Developer Jellyvision
Berkeley Systems
Publisher Sierra On-Line
Series You Don't Know Jack
Release date September 8th, 1999
Release price (USD) $30
Hosted by Cookie Masterson
Number of players 1-3
Game duration 25 Minutes
Platforms Windows (95/98; 486 or higher)
Mac OS (System 7.5.5; 68040 or higher)
Languages English
Genre Trivia
Director David Houghtaling
Producer Julie Stroud
Michele Lindzy
File:Red quip with construction helmet.svg HEADS UP! This page is under construction.
Pardon our dust—not all information is available.

YOU DON'T KNOW JACK Offline is a trivia video game developed by Jellyvision and Berkeley Systems, and was published by Sierra On-Line on September 8th, 1999.[1]

It is the eighth installment in the You Don't Know Jack series, and the first of two compilation packs containing questions from You Don't Know Jack the netshow.

Gameplay

The game starts up "Going Offline", before the sign-on host Raul greets the players and asks how many people are playing. After choosing the number of players (and their respective names), the game asks for either a 7-question tournament game or a standard 21-question game.

Afterwards, the usual player keyboard assignments and basic instructions are shown, which can be skipped by pressing the Spacebar. If the player decides not to skip the instructions, the usual opening credits play, before being greeted by the host, Cookie.

Like the other You Don't Know Jack games, a 21-question game is divided into three rounds.

Each question goes exactly the same way as the previous entries in the franchise: A player picks one of three categories, which is preceded by a question segue (occasionally replaced with a Classic Segue from the past games), before the chosen category and amount ($1,000 or $2,000 or $3,000) are shown on-screen. The question and its answers are then shown and read out loud by the host, and the player(s) have at least 10 seconds after the host reads the question to buzz in and find the correct answer. If a player gets the question right, they win that amount. If they answer incorrectly, they lose that amount.

In a multiplayer game, during each multiple-choice question, a player can "screw their neighbor" by pressing the "S" key, then selecting either the player's buzzer key or their number. The "screwed" player is then forced to answer the question, otherwise they lose the given amount. If they answer correctly however, the player who enacted the screw loses that amount.

During each game, there is at least one or more special questions that will appear:

  • Fill in the Blank: A question is given to the player(s) that requires them to type in the answer. The amount is the same as a standard multiple-choice question.
  • Gibberish Question: Players are given a gibberish phrase that rhymes with the real answer. The starting amount for a Gibberish question is $5,000, which slowly counts down to zero the more time they take.
  • DisOrDat: A player (either the lowest-scoring or one that answered the previous question correctly) is given two choices, and has to pick which one matches one of seven associated answers. Choice A is assigned to the "1" key, choice B is assigned to the "2" key, and both choices (if applicable) is assigned to the "3" key. A player can skip an answer by pressing the "4" key. Each correct answer nets the player $500, while each wrong answer loses them $500.
  • Pissed About a Question: New to YOU DON'T KNOW JACK Offline is a special question type, where the host reads a letter (or email) from an irritated player, and creates a multiple-choice question around it. The amount is the same as a standard multiple-choice question.

In a 21-question game, the second round begins after Question 10. In round two, all the point values are doubled, and players get new screws.

The final question (Question 7 or Question 21, depending on the game type) is always a Jack Attack, which uses similar visuals and sounds to Volume 3.

After the Jack Attack concludes, the final scores are shown, and the player with the most points at the end of the game wins. Afterwards, the top 10 high scores are shown, before the credits roll.

Development

File:Red quip with construction helmet.svg HEADS UP! This page is under construction.
Pardon our dust—not all information is available.

Trivia

  • It is the final You Don't Know Jack game released in North America to run on 486 PCs and 68040-based Macintoshes.

Promo Art

References

  1. Sierra On-Line, "BERKELEY SYSTEMS LAUNCHES TWO NEW JACKS BACK TO BACK" (September 8th, 1999) https://web.archive.org/web/20000305175703/https://www.sierra.com/corp/mr/release/0,2760,314,00.html