imported>Teardrop
save spot
imported>Teardrop
Minigames category done.
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The minigames are the challenges proposed by the host during the Killing Room, where the player(s) will have to complete if they get a question wrong. Below are all the games, listed in alphabetical order:
The minigames are the challenges proposed by the host during the Killing Room, where the player(s) will have to complete if they get a question wrong. Below are all the games, listed in alphabetical order:


'''<big><u>Dictation</u></big> -''' [REDACTED] will read out a piece of text which the player(s) will have to type out what he's saying verbatum, with the safe players also having a crack at it. If one or multiple safe players manage to beat the player's amount of words written, then that player will die, and the people who beat them will earn a $500 kill bonus.
<big>'''<u>Chalices</u> -'''</big> All players will be presented with a number of chalices on display—the safe players will then be given a poison pellet apiece, which they can use to poison one of the available chalices. Then the player will have to grab one of the chalices, and if it doesn't contain any poison, then they survive; however, if they pick one of the poison chalices, they'll die and the player(s) who poisoned said chalice will earn a $500 kill bonus.
 
'''<big><u>Dictation</u></big> -''' [REDACTED] will read out a piece of text which the player(s) will have to type out what he's saying verbatum, with the safe players also having a crack at it. If one or multiple safe players manage to beat the player's amount of words written, then that player will die, and the safe players who beat them will earn a $500 kill bonus.


<big>'''<u>Donations</u> -'''</big> All players sent to the Killing Room will earn $500 dollars, of which they can give to another player of their choosing. If one of the players ends up with the least amount of money after the donations are given out, then that person dies; however, if a player (or players) donates to another, making them reach $800 or more, then the player(s) who donated said player will die instead. All money will be dealt out to the players who were inside the Killing Room.
<big>'''<u>Donations</u> -'''</big> All players sent to the Killing Room will earn $500 dollars, of which they can give to another player of their choosing. If one of the players ends up with the least amount of money after the donations are given out, then that person dies; however, if a player (or players) donates to another, making them reach $800 or more, then the player(s) who donated said player will die instead. All money will be dealt out to the players who were inside the Killing Room.
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<big>'''<u>Escape Room</u>''' '''-'''</big> All players who end up in this minigame will be prompted to ''"'''PAUSE''' and take a deep breath"'', then ''"'''RESUME''', and they'll have it all figured out"'', along with 45 seconds to do so. What needs to happen is for the player who owns the game to press the Escape key twice, hence '''PAUSING''' the game and then '''RESUMING''' it, which will then grant the players with the ability to leave the room unscathed.
<big>'''<u>Escape Room</u>''' '''-'''</big> All players who end up in this minigame will be prompted to ''"'''PAUSE''' and take a deep breath"'', then ''"'''RESUME''', and they'll have it all figured out"'', along with 45 seconds to do so. What needs to happen is for the player who owns the game to press the Escape key twice, hence '''PAUSING''' the game and then '''RESUMING''' it, which will then grant the players with the ability to leave the room unscathed.
<big>'''<u>Gifts</u> -'''</big> All players will have the choice to pick one of the gifts on their device, which will contain a special item which will hinder their question-answering abilities, depending on what gift they earn. They'll hold on to their gift up until they're dead, of which they'll have the option to tranfer their gift to another alive player. '''''(See "Gifts" for more information)'''''
<big>'''<u>High Rollers</u> -'''</big> All players in the Killing Room will start off with three dice each, and the safe players will earn a die apiece that they can give to the player of their choosing. After all dice have been given out, the players will roll them. The player who earns the highest amount of points with their dice will die. Safe players will earn a $500 kill bonus if they've given their die to the player who ultimately died.
<big>'''<u>Loser Wheel</u> -'''</big> The player who ends up in this room will be subjected to spin the Loser Wheel, with a massive chance of it landing on a death slot, but also having a slim chance to live. Whichever outcome the Wheel determines will decide the player's fate.
'''<big><u>Math</u> -</big>''' All players in the Killing Room will be math problems of both addition and subtraction, of which they'll have to answer correctly to add a point to their score.
* If there's three or more players in the Killing Room, the player with the lowest score at the end of the minigame will die.
* If there's two or less players in the Killing Room, the safe players will also have a crack at answering the math questions, and at least one of them manages to do better than the player(s), then the player(s) will die, and the safe player(s) will earn a $500 kill bonus.
'''<big><u>Mind Meld</u> -</big>''' All players (safe or otherwise) will be given a category, which they'll have to give out an answer that makes part of said category. All answers will then be revealed, and any players with matching answers, whether from the safe players or fellow players in the Killing Floor, will die. Safe players can earn a $500 kill bonus if they match with a player set in the Killing Room.
<big>'''<u>Mirror</u> -'''</big> Aunt Mildred will start writing on the mirror, with her consistant handwriting on display. After her demonstration, she'll write a different word, but the safe players will be able to write other words and disguise them as if Aunt Mildred wrote them. After the writing time's up, the players in the Killing Room will have to take a guess at which word in the mirror was the one written by Aunt Mildred. If they get it right, they survive, and if not, they'll die.
'''<big><u>Password</u> -</big>''' All players in the Killing Room will have to type out a real four-letter word on their device. Once they've been submitted, all the safe players will try and crack the password on their device by guessing in other real four-letter words; if at least one of the words' letters they submit in one part of the player(s)' word(s) is on the password, it'll show up as a clue on their device. If a player gets their password cracked, then they'll die. All safe players will earn a $500 kill bonus if they manage to crack a password.
'''<big><u>Pegs</u> -</big>''' All safe players will pick one of the nine available drop zones to turn them into death zones. After all of the zones have been picked, they're revealed, and the players in the Killing Room will drop their chips down the pegs. If they manage to land on one of the safe zones, they'll earn $500; however, landing on one of the death zones will kill them, and will grant the player(s) who picked that zone a $500 kill bonus.
'''<big><u>Phones</u> -</big>''' All players will be presented with a couple of phone numbers they'll have to dial on their rotary phones, which they'll have to contact in order to survive. Once a player successfully manages to connect to one of the shown phone nombers, it'll no longer be usable. Once all of the phone numbers have been used or the time runs out, the players remaining without any dialed contacts will die.
'''<big><u>Quiplash</u> -</big>''' Both players who end up in the Killing Room will type in an answer to the prompt given to their device. Once the answers have been submitted, they're anonymously shown on-screen, and all of the safe players (as well as the Audience) will vote on who they think wrote the funniest answer. When all votes are in, they're shown, and the player who ends up getting the least amount of votes will die.
'''<big><u>Rules</u> -</big>''' All players in the Killing Room will be given prompts ''(like, "Tap the lowest number", for example)'' of which they'll have to answer correctly to add a point to their score.
* If there's three or more players in the Killing Room, the player with the lowest score at the end of the minigame will die.
* If there's two or less players in the Killing Room, the safe players will also have a crack at responding the prompts, and at least one of them manages to do better than the player(s), then the player(s) will die, and the safe player(s) will earn a $500 kill bonus.
'''<big><u>Scratch Off</u> -</big>''' All players will earn a scratch ticket, of which they'll have to scratch off at least three dollar signs in order to survive (earning them $300 if they manage to do so), and can keep on scratching more slots if they can (earning them an extra $200 per scratched off square), but if they scratch off one of the skull symbols located in their scratch card, they'll die.
'''<big><u>Skewers</u> -</big>''' All players in the Killing Room will have to hide in one of the slots located inside of the box. Once all players have hid in their spots, the safe players will all be given a sword, which they can slice through one of the open endings of the box. If at least one of the swords goes through a player, they'll die, and the safe player(s) who manage to successfully slice them will earn a $500 kill bonus.
'''<big><u>Skull Dice</u> -</big>''' All players will be given a die—with every roll of their die they'll add up to their total score (starting from zero) by the number that the die determines. All safe players will also earn a die of their own, which they can roll, along with a side containing a skull which, if rolled, will add one extra point to everyone's score. During this minigame, the player with the least points by the end of the minigame will die; however, if one player ends up with a score higher than 21, they'll die instead.
'''<big><u>Tattoos</u> -</big>''' All players will ink a tattoo on [REDACTED]'s back, drawing whatever they want on it. After all of the drawings are finished, all of the players (safe or otherwise) will vote on which tattoo they like the most. The player with their least-voted tattoo will die.
== Gifts ==


== Development ==
== Development ==

Revision as of 05:38, 5 August 2025

Trivia Murder Party 2
Trivia Murder Party 2 game tile
Trivia Murder Party 2 game tile
Internal name TriviaDeath2
Part of The Jackbox Party Pack 6
The Jackbox Party Starter
Game type Trivia, Strategy
Hosted by REDACTED
Number of players 1-8
Game duration 15 Minutes
Languages English (PP6)
English, French, German, Italian, Spanish (Latin American and Castilian), Brazilian Portuguese (Starter)
Genre Party
Director Mark Turowetz
Producer Luke Cody
Website jackboxgames.com (PP6)
jackboxgames.com (Starter)
File:Red quip with construction helmet.svg HEADS UP! This page is under construction.
Pardon our dust—not all information is available.

Trivia Murder Party 2 is a trivia video game, one of five games featured in The Jackbox Party Pack 6, and one of three games featured in The Jackbox Party Starter. It is the sequel to Trivia Murder Party, and the second installment in the Trivia Murder Party series.

Gameplay

All players (plus the Audience) will be prompted with a question shown on-screen, along with four different answer choices, and the players will have to find the correct answer out of the ones listed.

The players who manage to get the question right will earn $1,000 apiece (and the Audience will earn a percentage of a $1,000 pool, depending on the percentage of people who got the question right), but the people who incorrectly answered the question will land inside the Killing Room, where they'll be prompted with a minigame (see "Minigames for more information), where they have to complete or compete with the safe players in a prompt that they have to follow in order to survive. If a player manages to complete said requirement during the Killing Room, then they live on for the next question; however, if a player doesn't survive, they'll be turned into a ghost, but they'll still be able to participate by answering questions and participating in other Killing Room minigames.

The game'll last for about ten questions, after which, if there are more than one player still alive, they'll have to participate in a Lock & Key minigame, which will have the remaining players pick the key that can unlock their cage, with only one of the players being able to successfully free themselves.

Once all but one player is left alive, the Final Round will commence, which will give the alive player a prompt with two answer choices on their device, picking which one(s) they think fit that category or not, with the amount of correct answers accumulating to the amount of steps they'll take in order to exit the hotel. However, the ghosts (as well as the Audience) will also have a chance at exiting and will be granted one more option to choose from, and if a ghost catches up to the one alive player, they'll steal their life force, with the chance of them trying to escape and win the game instead. After a couple of questions later, a dark wall will appear, which will creep two steps closer to the players; whoever gets trapped by the darkness will not be able to participate anymore. At the last crack of the exit, the player MUST get every answer right in order to leave, otherwise, they'll bounce back and won't be able to escape.

  • Whoever manages to exit the hotel with their lifeforce will win the game.
  • However, if everyone gets trapped by the darkness, then nobody wins the game.

Minigames

The minigames are the challenges proposed by the host during the Killing Room, where the player(s) will have to complete if they get a question wrong. Below are all the games, listed in alphabetical order:

Chalices - All players will be presented with a number of chalices on display—the safe players will then be given a poison pellet apiece, which they can use to poison one of the available chalices. Then the player will have to grab one of the chalices, and if it doesn't contain any poison, then they survive; however, if they pick one of the poison chalices, they'll die and the player(s) who poisoned said chalice will earn a $500 kill bonus.

Dictation - [REDACTED] will read out a piece of text which the player(s) will have to type out what he's saying verbatum, with the safe players also having a crack at it. If one or multiple safe players manage to beat the player's amount of words written, then that player will die, and the safe players who beat them will earn a $500 kill bonus.

Donations - All players sent to the Killing Room will earn $500 dollars, of which they can give to another player of their choosing. If one of the players ends up with the least amount of money after the donations are given out, then that person dies; however, if a player (or players) donates to another, making them reach $800 or more, then the player(s) who donated said player will die instead. All money will be dealt out to the players who were inside the Killing Room.

Dumb Waiters - All players sent to the Killing Room will be faced with two elevator doors, where the players will all have to make a unanimous decision of whether to go to the left or right door. If there's an even number of players, a doll will be placed inside one of the elevator doors. If there is a split decision, then the heaviest elevator door out of the two will kill everyone inside it, and the rest of the players will stay alive. And if all players manage to hoggle up the same elevator, then everybody survives.

Escape Room - All players who end up in this minigame will be prompted to "PAUSE and take a deep breath", then "RESUME, and they'll have it all figured out", along with 45 seconds to do so. What needs to happen is for the player who owns the game to press the Escape key twice, hence PAUSING the game and then RESUMING it, which will then grant the players with the ability to leave the room unscathed.

Gifts - All players will have the choice to pick one of the gifts on their device, which will contain a special item which will hinder their question-answering abilities, depending on what gift they earn. They'll hold on to their gift up until they're dead, of which they'll have the option to tranfer their gift to another alive player. (See "Gifts" for more information)

High Rollers - All players in the Killing Room will start off with three dice each, and the safe players will earn a die apiece that they can give to the player of their choosing. After all dice have been given out, the players will roll them. The player who earns the highest amount of points with their dice will die. Safe players will earn a $500 kill bonus if they've given their die to the player who ultimately died.

Loser Wheel - The player who ends up in this room will be subjected to spin the Loser Wheel, with a massive chance of it landing on a death slot, but also having a slim chance to live. Whichever outcome the Wheel determines will decide the player's fate.

Math - All players in the Killing Room will be math problems of both addition and subtraction, of which they'll have to answer correctly to add a point to their score.

  • If there's three or more players in the Killing Room, the player with the lowest score at the end of the minigame will die.
  • If there's two or less players in the Killing Room, the safe players will also have a crack at answering the math questions, and at least one of them manages to do better than the player(s), then the player(s) will die, and the safe player(s) will earn a $500 kill bonus.

Mind Meld - All players (safe or otherwise) will be given a category, which they'll have to give out an answer that makes part of said category. All answers will then be revealed, and any players with matching answers, whether from the safe players or fellow players in the Killing Floor, will die. Safe players can earn a $500 kill bonus if they match with a player set in the Killing Room.

Mirror - Aunt Mildred will start writing on the mirror, with her consistant handwriting on display. After her demonstration, she'll write a different word, but the safe players will be able to write other words and disguise them as if Aunt Mildred wrote them. After the writing time's up, the players in the Killing Room will have to take a guess at which word in the mirror was the one written by Aunt Mildred. If they get it right, they survive, and if not, they'll die.

Password - All players in the Killing Room will have to type out a real four-letter word on their device. Once they've been submitted, all the safe players will try and crack the password on their device by guessing in other real four-letter words; if at least one of the words' letters they submit in one part of the player(s)' word(s) is on the password, it'll show up as a clue on their device. If a player gets their password cracked, then they'll die. All safe players will earn a $500 kill bonus if they manage to crack a password.

Pegs - All safe players will pick one of the nine available drop zones to turn them into death zones. After all of the zones have been picked, they're revealed, and the players in the Killing Room will drop their chips down the pegs. If they manage to land on one of the safe zones, they'll earn $500; however, landing on one of the death zones will kill them, and will grant the player(s) who picked that zone a $500 kill bonus.

Phones - All players will be presented with a couple of phone numbers they'll have to dial on their rotary phones, which they'll have to contact in order to survive. Once a player successfully manages to connect to one of the shown phone nombers, it'll no longer be usable. Once all of the phone numbers have been used or the time runs out, the players remaining without any dialed contacts will die.

Quiplash - Both players who end up in the Killing Room will type in an answer to the prompt given to their device. Once the answers have been submitted, they're anonymously shown on-screen, and all of the safe players (as well as the Audience) will vote on who they think wrote the funniest answer. When all votes are in, they're shown, and the player who ends up getting the least amount of votes will die.

Rules - All players in the Killing Room will be given prompts (like, "Tap the lowest number", for example) of which they'll have to answer correctly to add a point to their score.

  • If there's three or more players in the Killing Room, the player with the lowest score at the end of the minigame will die.
  • If there's two or less players in the Killing Room, the safe players will also have a crack at responding the prompts, and at least one of them manages to do better than the player(s), then the player(s) will die, and the safe player(s) will earn a $500 kill bonus.

Scratch Off - All players will earn a scratch ticket, of which they'll have to scratch off at least three dollar signs in order to survive (earning them $300 if they manage to do so), and can keep on scratching more slots if they can (earning them an extra $200 per scratched off square), but if they scratch off one of the skull symbols located in their scratch card, they'll die.

Skewers - All players in the Killing Room will have to hide in one of the slots located inside of the box. Once all players have hid in their spots, the safe players will all be given a sword, which they can slice through one of the open endings of the box. If at least one of the swords goes through a player, they'll die, and the safe player(s) who manage to successfully slice them will earn a $500 kill bonus.

Skull Dice - All players will be given a die—with every roll of their die they'll add up to their total score (starting from zero) by the number that the die determines. All safe players will also earn a die of their own, which they can roll, along with a side containing a skull which, if rolled, will add one extra point to everyone's score. During this minigame, the player with the least points by the end of the minigame will die; however, if one player ends up with a score higher than 21, they'll die instead.

Tattoos - All players will ink a tattoo on [REDACTED]'s back, drawing whatever they want on it. After all of the drawings are finished, all of the players (safe or otherwise) will vote on which tattoo they like the most. The player with their least-voted tattoo will die.

Gifts

Development

Party Starter

Party Pack 6

Party Starter

Controller

Promo Art

References