imported>Teardrop
(Nevermind, they're fine.)
imported>SavvySage
Development: Added design team credits
 
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{{Infobox bundled game|name=Nonsensory|internalname=RangeGame|bundles=[[The Jackbox Party Pack 9]]|category=[[Drawing]], [[Writing]]|hosts=[[Professor Nanners]] (voiced by [[Sarah Kempton]])|numberofplayers=3-8|duration=25 Minutes|languages=English, French, German, Italian, Spanish (Latin American and Castilian)|director=[[Mark Turowetz]]|producer=[[Laura La Vito]]|website=[https://www.jackboxgames.com/games/nonsensory jackboxgames.com]|genre=Party}}{{UnderConstruction}}
{{Infobox bundled game|name=Nonsensory|internalname=RangeGame|bundles=[[The Jackbox Party Pack 9]]|category=[[Drawing]], [[Writing]]|hosts=[[Professor Nanners]] (voiced by [[Sarah Kempton]])|numberofplayers=3-8|duration=25 Minutes|languages=English, French, German, Italian, Spanish (Latin American and Castilian)|director=[[Mark Turowetz]]|producer=[[Laura La Vito]]|website=[https://www.jackboxgames.com/games/nonsensory jackboxgames.com]|genre=Party}}{{UnderConstruction}}


'''''Nonsensory''''' is a party video game and one of five games featured in [[The Jackbox Party Pack 9]].
'''''Nonsensory''''' is a party video game and one of five games featured in [[The Jackbox Party Pack 9|''The Jackbox Party Pack 9'']].
 
In this game, players test their NSP (Nonsensory Perception) by trying to guess the percentage or ranking (from a 1 to 10 scale) of another player's prompt or drawing, based off of a given question.


== Gameplay ==
== Gameplay ==
All players are shown a scale with a determined number or range ranging from one subject to another. The player will be tasked to write an answer that would make sure the other players can accurately guess their secret number. The [[Audience]] can partake in a synchronization test, where they'll be shown four cards with different shapes and symbols and ask a question, like ''"Which of these cards is the most extroverted?,"'' for example.
All players are shown a scale with a determined number or range ranging from one subject to another. The player will be tasked to write an answer that would make sure the other players can accurately guess their secret number. The [[Audience]] can partake in a synchronization test, where they'll be shown four cards with different shapes and symbols and ask a question, like ''"Which of these cards is the most extroverted?"'' for example.
 
Once all answers are in, one of the players' responses is shown, of which the others, as well as the Audience members, will have to guess which number, percentage or stars said answer lands on the scale. Players can also tap and hold the '''"<u>Confidence Button</u>"''' in order to double their earnings, or lose an amount of their points. They can also press one of the three emotes shown on their device to share their feedback on the drawing.


Once all answers are in, one of the players' responses is shown, of which the others, as well as the Audience members, will have to guess which number, percentage or stars said answer lands on the scale. Players can also tap and hold the '''<u>"Confidence Button"</u>''' in order to double their earnings, or lose an amount of their points. They can also press one of the three emotes shown on their device to share their feedback on the drawing.
When all players have made their guesses, they're shown and then the real answer lights up on the scale. Players will earn 1,000 points if they're spot on, 500 if they're one away from the correct answer, and points ranging from 350 to 0 for being off.


When all players have made their guesses, they're shown and then the real answer lights up on the scale. Players will earn 1,000 points if they're spot on, 500 if they're one away from the correct answer, and points ranging from 350 to 0 for being off. If a player uses their Confidence and are within the range, '''they'll earn double the points'''; however, if they use their Confidence and is out of the actual answer's range, '''then they'll lose 500 points'''.
If a player uses their Confidence and are within the range, they'll earn double the points; however, if they use their Confidence and is out of the actual answer's range, then they'll lose 500 points.


The '''<u>second round ''(and third in a game with 5 or less players)''</u>''' works about the same, but instead of the players writing an answer, they'll have to draw a picture portraying the determined range. (If the "Writing Only" or "Drawing Only" settings are turned on, then these will override said rounds.)
The <u>'''second round''' '''''(and third in a game with 5 or less players)'''''</u> works about the same, but instead of the players writing an answer, they'll have to draw a picture portraying the determined range. ''(If the "Writing Only" or "Drawing Only" settings are turned on, then these will override said rounds.)''


The '''<u>final round</u>''' will have everyone draw a prompt with a range between two completely separate subjects ''(like a snake and a baseball bat)'' and the points are doubled this round, making the correct answer 2,000 points and its neighboring answers, 1,000. The board will also change colors from gray to orange at the top half and purple at the bottom half.
The '''<u>final round</u>''' will have everyone draw a prompt with a range between two completely separate subjects ''(like a snake and a baseball bat)'' and the points are doubled this round, making the correct answer 2,000 points and its neighboring answers, 1,000. The board will also change colors from gray to orange at the top half and purple at the bottom half.


After all rounds are settled, all of the players' final scores are shown and the player with the most of them will win the game. The Audience will also be shown a sentence regarding their performance in-game.
After the final round is over, all of the final scores are shown, and the player with the most points wins the game. The Audience will also be shown a sentence regarding their performance in-game.


== Development ==
== Development ==
The design team for the game are as follows:
* [[Mark Turowetz]] - Director
* [[Arnie Niekamp]] - Lead Editorial and Original Concept
* [[Ben Jacobs]] - Lead Gameplay Engineer
* [[Dave Innis]] - Lead Artist
* [[Andy Poland]] - Music
* [[Louis Hayes]] - QA Lead
* [[Steve Pakal]] - Game Design


== Trivia ==
== Trivia ==


* The game includes a sign next to the round's door that states how many tests there have been since a "fart incident." This number ticks up until someone uses the word "fart" at any point in the game, then it goes back to zero.
* The game includes a sign next to the round's door that states how many tests there have been since a "fart incident." This number ticks up until someone uses the word "fart" at any point in the game, then it goes back to zero.
* The song's lyrics make a reference to '''NFTs''' (or Non-Fungible Tokens,) which was an internet fad consisting of mostly ape drawings with minimal differences between eachother being sold for an amount of cryptocurrency.
* Two and a half of the emotes seen in the game are taken directly from ''[[Civic Doodle]]: T''he laughing emote, the heart emote, and the question mark emote, with an added exclamation mark to it.
* Two and a half of the emotes seen in the game are taken directly from ''[[Civic Doodle]]'' - these are the laughing emote, the heart emote, and the question mark emote, with an added exclamation mark to it.
* The song's lyrics make a reference to non-fungible tokens ''("This chimp's not an NFT")'', most likely a reference to "Bored Apes", an NFT collection consisting of cartoon apes with randomly generated traits.
* The fonts used for this game are:
* The fonts used for this game are:
** ''Good Grief PB''<ref>MyFonts - Good Grief PB (Retrieved 23rd of April, 2025) - https://www.myfonts.com/collections/good-grief-pb-font-pink-broccoli</ref> by ''Pink Broccoli'' and designed by Phil Bracco, started as ''Carmel'' by ''LetterGraphics'' as a digitalized film typeface.
** ''Good Grief PB'', designed by Phil Bracco for Pink Broccoli.<ref>MyFonts, "Good Grief PB" (Retrieved April 23rd, 2025) https://www.myfonts.com/collections/good-grief-pb-font-pink-broccoli</ref>
** ''Aspire''<ref>MyFonts - Aspire Font (Retrieved 23rd of April, 2025) - https://www.myfonts.com/collections/aspire-font-grype</ref> by ''Grype'' and designed by Jim Lyles and Brian J. Bonislawsky, a font originally inspired by the logo of a car company, that being ACURA.
** ''Aspire'', designed by Jim Lyles and Brian J. Bonislawsky for Grype. (The font was inspired by the logo of car company Acura, a division of Honda.)<ref>MyFonts, "Aspire Font" (Retrieved April 23rd, 2025) https://www.myfonts.com/collections/aspire-font-grype</ref>
** ''Midnight Chalker''<ref>MyFonts - Midnight Chalker Font (Retrieved 23rd of April, 2025) - https://www.myfonts.com/collections/midnight-chalker-font-hanoded</ref> by ''Hanoded'', designed by David Kerkhoff.
** ''Midnight Chalker'', designed by David Kerkhoff for Hanoded.<ref>MyFonts, "Midnight Chalker" (Retrieved April 23rd, 2025) https://www.myfonts.com/collections/midnight-chalker-font-hanoded</ref>


== Gallery ==
== Gallery ==
<gallery mode="nolines" widths="260" heights="140">
<gallery mode="nolines" widths="220" heights="125">
File:Nonsensory Menu.png|The main menu screen for ''Nonsensory''.
File:Nonsensory Menu.png|The main menu screen for ''Nonsensory''.
File:Nonsensory Lobby.png|The lobby screen for ''Nonsensory''.
File:Nonsensory Lobby.png|The lobby screen for ''Nonsensory''.
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=== Controller ===
=== Controller ===
<gallery mode="nolines" widths="120" heights="220">
<gallery mode="nolines" widths="145" heights="250">
File:Nonsensory Hold Screen.png|The hold screen with the Nonsensory logo.
File:Nonsensory Hold Screen.png|The hold screen with the ''Nonsensory'' logo.
File:Nonsensory Typing Prompt.png|A writing prompt, with its scale on-screen.
File:Nonsensory Typing Prompt.png|A writing prompt, with its scale on-screen.
File:Nonsensory Scale.png|The full scale, where a player can tap one of the boxes to input their answer.
File:Nonsensory Scale.png|The full scale, where a player can tap one of the boxes to input their answer.
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File:Nonsensory Scale (Third Round).png|The two-sided scale, shown in the final round.
File:Nonsensory Scale (Third Round).png|The two-sided scale, shown in the final round.
</gallery>
</gallery>
=== Promo Art ===
{{UnderConstruction}}


== References ==
== References ==

Latest revision as of 06:06, 15 September 2025

Nonsensory
Nonsensory game tile
Nonsensory game tile
Internal name RangeGame
Part of The Jackbox Party Pack 9
Game type Drawing, Writing
Hosted by Professor Nanners (voiced by Sarah Kempton)
Number of players 3-8
Game duration 25 Minutes
Languages English, French, German, Italian, Spanish (Latin American and Castilian)
Genre Party
Director Mark Turowetz
Producer Laura La Vito
Website jackboxgames.com
File:Red quip with construction helmet.svg HEADS UP! This page is under construction.
Pardon our dust—not all information is available.

Nonsensory is a party video game and one of five games featured in The Jackbox Party Pack 9.

In this game, players test their NSP (Nonsensory Perception) by trying to guess the percentage or ranking (from a 1 to 10 scale) of another player's prompt or drawing, based off of a given question.

Gameplay

All players are shown a scale with a determined number or range ranging from one subject to another. The player will be tasked to write an answer that would make sure the other players can accurately guess their secret number. The Audience can partake in a synchronization test, where they'll be shown four cards with different shapes and symbols and ask a question, like "Which of these cards is the most extroverted?" for example.

Once all answers are in, one of the players' responses is shown, of which the others, as well as the Audience members, will have to guess which number, percentage or stars said answer lands on the scale. Players can also tap and hold the "Confidence Button" in order to double their earnings, or lose an amount of their points. They can also press one of the three emotes shown on their device to share their feedback on the drawing.

When all players have made their guesses, they're shown and then the real answer lights up on the scale. Players will earn 1,000 points if they're spot on, 500 if they're one away from the correct answer, and points ranging from 350 to 0 for being off.

If a player uses their Confidence and are within the range, they'll earn double the points; however, if they use their Confidence and is out of the actual answer's range, then they'll lose 500 points.

The second round (and third in a game with 5 or less players) works about the same, but instead of the players writing an answer, they'll have to draw a picture portraying the determined range. (If the "Writing Only" or "Drawing Only" settings are turned on, then these will override said rounds.)

The final round will have everyone draw a prompt with a range between two completely separate subjects (like a snake and a baseball bat) and the points are doubled this round, making the correct answer 2,000 points and its neighboring answers, 1,000. The board will also change colors from gray to orange at the top half and purple at the bottom half.

After the final round is over, all of the final scores are shown, and the player with the most points wins the game. The Audience will also be shown a sentence regarding their performance in-game.

Development

The design team for the game are as follows:

Trivia

  • The game includes a sign next to the round's door that states how many tests there have been since a "fart incident." This number ticks up until someone uses the word "fart" at any point in the game, then it goes back to zero.
  • Two and a half of the emotes seen in the game are taken directly from Civic Doodle: The laughing emote, the heart emote, and the question mark emote, with an added exclamation mark to it.
  • The song's lyrics make a reference to non-fungible tokens ("This chimp's not an NFT"), most likely a reference to "Bored Apes", an NFT collection consisting of cartoon apes with randomly generated traits.
  • The fonts used for this game are:
    • Good Grief PB, designed by Phil Bracco for Pink Broccoli.[1]
    • Aspire, designed by Jim Lyles and Brian J. Bonislawsky for Grype. (The font was inspired by the logo of car company Acura, a division of Honda.)[2]
    • Midnight Chalker, designed by David Kerkhoff for Hanoded.[3]

Controller

Promo Art

File:Red quip with construction helmet.svg HEADS UP! This page is under construction.
Pardon our dust—not all information is available.

References

  1. MyFonts, "Good Grief PB" (Retrieved April 23rd, 2025) https://www.myfonts.com/collections/good-grief-pb-font-pink-broccoli
  2. MyFonts, "Aspire Font" (Retrieved April 23rd, 2025) https://www.myfonts.com/collections/aspire-font-grype
  3. MyFonts, "Midnight Chalker" (Retrieved April 23rd, 2025) https://www.myfonts.com/collections/midnight-chalker-font-hanoded